Town RescueBEATKEEPERS COLLECTIVE

A note from the creator

Hi, I’m Russell Young.

I built Town Rescue to make learning about CPR and AEDs interactive.

I’m a student at British School Jakarta, Indonesia. My full name is Russell James Young, and I created Town Rescue for Beatkeepers Collective.

Play Town Rescue
Town Rescue game banner with two young rescuers and a red AED kit
My CPR and AED awareness game, made for the browser.

Why I made Town Rescue

I’m interested in how biology, design, and programming can make learning more engaging. With Town Rescue, I bring those interests together in a simulated town emergency that you can explore, replay, and learn from.

I use 3D scenes, on-screen guidance, and feedback to give each decision context. You can play in English or Bahasa Indonesia, follow the rescue story, and try again to improve your score.

What you can explore in my game

A rescue story

I set the game around a person who collapses in town. The story connects scene safety, calling for help, CPR, and AED awareness.

Rhythm and feedback

I added a tapping challenge with a rhythm meter and feedback, so you can explore compression timing as part of the game.

AED awareness

I built an interactive AED sequence with illustrated pad placement and prompts, so you can become more familiar with the device’s role in the rescue story.

How I hope you’ll use it

I made Town Rescue as an educational awareness game. It does not assess real chest-compression depth or replace hands-on CPR and AED training, professional guidance, or certification. I hope it encourages you to ask questions and learn more through practical training.

More of my work

Alongside Town Rescue, I build interactive projects that explore science, learning, and everyday connections.

  • Human Blueprint

    I created a 3D anatomy explorer for looking inside the human body and following guided journeys.

  • Heart Explorer

    I built an interactive 3D heart to make cardiac anatomy easier to explore.

  • MedGalaxy

    I use a 3D map of PubMed research to explore diseases, their connections, and gaps in research attention.

  • Chemly

    I made an interactive periodic table to explore elements, their properties, and periodic trends.

  • Social Bridge

    I built a space to practice everyday conversations through scenarios and expressive voices, with room to pause, replay, and try again.