A rescue story
I set the game around a person who collapses in town. The story connects scene safety, calling for help, CPR, and AED awareness.
A note from the creator
I built Town Rescue to make learning about CPR and AEDs interactive.
I’m a student at British School Jakarta, Indonesia. My full name is Russell James Young, and I created Town Rescue for Beatkeepers Collective.
Play Town Rescue
I’m interested in how biology, design, and programming can make learning more engaging. With Town Rescue, I bring those interests together in a simulated town emergency that you can explore, replay, and learn from.
I use 3D scenes, on-screen guidance, and feedback to give each decision context. You can play in English or Bahasa Indonesia, follow the rescue story, and try again to improve your score.
I set the game around a person who collapses in town. The story connects scene safety, calling for help, CPR, and AED awareness.
I added a tapping challenge with a rhythm meter and feedback, so you can explore compression timing as part of the game.
I built an interactive AED sequence with illustrated pad placement and prompts, so you can become more familiar with the device’s role in the rescue story.
I made Town Rescue as an educational awareness game. It does not assess real chest-compression depth or replace hands-on CPR and AED training, professional guidance, or certification. I hope it encourages you to ask questions and learn more through practical training.
Alongside Town Rescue, I build interactive projects that explore science, learning, and everyday connections.
I created a 3D anatomy explorer for looking inside the human body and following guided journeys.
I built an interactive 3D heart to make cardiac anatomy easier to explore.
I use a 3D map of PubMed research to explore diseases, their connections, and gaps in research attention.
I made an interactive periodic table to explore elements, their properties, and periodic trends.
I built a space to practice everyday conversations through scenarios and expressive voices, with room to pause, replay, and try again.